🗺️ Map Legend
The Dynmap includes custom icons to help identify important locations across Tamriel:
Cities
The city of Anvil
Waves lap against stone docks where traders from across Tamriel converge on the Gold Coast, sustaining a city that thrives and on sea and salt.
Waves lap against stone docks where traders from across Tamriel converge on the Gold Coast, sustaining a city that thrives and on sea and salt.
The city of Bravil
Known as the Daughter of the Niben, its streets echo with a layered history of Ayleid grandeur and Nibenese simplicity.
Known as the Daughter of the Niben, its streets echo with a layered history of Ayleid grandeur and Nibenese simplicity.
The city of Cheydinhal
A prosperous Nibenese city, distinguished by its Dunmeri-inspired architecture and strong cultural ties to Morrowind.
A prosperous Nibenese city, distinguished by its Dunmeri-inspired architecture and strong cultural ties to Morrowind.
The city of Dawnstar
We bid you welcome to the City-State which greets the sun as it begins its journey, ...
We bid you welcome to the City-State which greets the sun as it begins its journey, ...
The Imperial City (and other Imperial sites)
'There is but one city in the Imperial Province, but one city in Tamriel, but one city in the World; that, my brothers, is the city of the Cyrodiils.' –Refayj
'There is but one city in the Imperial Province, but one city in Tamriel, but one city in the World; that, my brothers, is the city of the Cyrodiils.' –Refayj
The city of Falkreath
Pine-scented winds sweep past timbered houses, carrying whispers of ancestors through its serene graveyards.
Pine-scented winds sweep past timbered houses, carrying whispers of ancestors through its serene graveyards.
The city of Kvatch
Its rebuilt streets speak of struggle and survival, where citizens honor the past while tending to their market and temple.
Its rebuilt streets speak of struggle and survival, where citizens honor the past while tending to their market and temple.
The city of Leyawiin
Sunlight glints off the river’s surface as merchants and travelers mingle amidst the city’s unique blend of cultures.
Sunlight glints off the river’s surface as merchants and travelers mingle amidst the city’s unique blend of cultures.
The city of Markarth
Carved into the cliffs of the Reach, its stone structures echo the ancient influence of the enigmatic Dwemer.
Carved into the cliffs of the Reach, its stone structures echo the ancient influence of the enigmatic Dwemer.
The city of Morthal
Mist curls around timbered homes and silent docks, as if the marsh itself watches over the hushed settlement.
Mist curls around timbered homes and silent docks, as if the marsh itself watches over the hushed settlement.
The city of Mournhold/Almalexia
The capital of Morrowind, ancient and grand, a City of Light and Magic… of Gems… of Love and Charity, where every corner holds a story.
The capital of Morrowind, ancient and grand, a City of Light and Magic… of Gems… of Love and Charity, where every corner holds a story.
The city of Riften
Wooden bridges arch over dark waters, connecting a city of merchants, craftsmen, and secretive guilds.
Wooden bridges arch over dark waters, connecting a city of merchants, craftsmen, and secretive guilds.
The city of Skingrad
A city of fertile lands and vineyards, famed for its wine, commerce, and the enduring presence of its noble estates.
A city of fertile lands and vineyards, famed for its wine, commerce, and the enduring presence of its noble estates.
The city of Solitude
From its lofty arch, the harbor glistens below, and the streets echo with both the hum of trade and the whispers of political intrigue.
From its lofty arch, the harbor glistens below, and the streets echo with both the hum of trade and the whispers of political intrigue.
Vivec City
Golden temples catch the sun across serene waters, while the city hums with the whispers of history, devotion, and intrigue.
Golden temples catch the sun across serene waters, while the city hums with the whispers of history, devotion, and intrigue.
The city of Whiterun
Rising upon a central bluff, it commands the plains below, where both travelers and traders find shelter and commerce.
Rising upon a central bluff, it commands the plains below, where both travelers and traders find shelter and commerce.
The city of Windhelm
Ancient battlements rise above snow-laden avenues, echoing the footsteps of kings and generations that shaped the heart of Skyrim.
Ancient battlements rise above snow-laden avenues, echoing the footsteps of kings and generations that shaped the heart of Skyrim.
The city of Winterhold
Once Skyrim’s capital, it retains echoes of its illustrious past, though now only a shadow of former glory.
Once Skyrim’s capital, it retains echoes of its illustrious past, though now only a shadow of former glory.
Towns and Settlements
Morrowind Towns
Various towns across Morrowind, from bustling market hubs to quiet, remote hamlets, reflecting the region’s diversity.
Various towns across Morrowind, from bustling market hubs to quiet, remote hamlets, reflecting the region’s diversity.
Orc Stronghold
A fortified settlement where Orcs live, train, and govern their clans.
A fortified settlement where Orcs live, train, and govern their clans.
Settlements
Small communities unaligned with major factions, where daily life continues quietly amidst the wilds.
Small communities unaligned with major factions, where daily life continues quietly amidst the wilds.
Telvanni Towers
Arcane towers rising from the Morrowind landscape, where Telvanni mages pursue knowledge, experiments, and ambition.
Arcane towers rising from the Morrowind landscape, where Telvanni mages pursue knowledge, experiments, and ambition.
Towns
Various towns where trade, tradition, and daily life intersect, often acting as hubs for surrounding settlements.
Various towns where trade, tradition, and daily life intersect, often acting as hubs for surrounding settlements.
College of Winterhold
A renowned academy of magic, standing apart from the skepticism of Winterhold’s citizens.
A renowned academy of magic, standing apart from the skepticism of Winterhold’s citizens.
Farms
Agricultural communities that feed the surrounding towns and settlements, sustaining life in the wilds.
Agricultural communities that feed the surrounding towns and settlements, sustaining life in the wilds.
Inns & taverns
Hubs of conversation, trade, and refuge, where stories are shared over food and drink.
Hubs of conversation, trade, and refuge, where stories are shared over food and drink.
Mines
Sites of labor and industry, where miners dig deep to uncover the wealth hidden beneath the land.
Sites of labor and industry, where miners dig deep to uncover the wealth hidden beneath the land.
Plantations
Fertile fields tended to provide food, resources, and wealth to surrounding settlements.
Fertile fields tended to provide food, resources, and wealth to surrounding settlements.
Shacks
Various small structures used as basic housing or temporary shelters.
Various small structures used as basic housing or temporary shelters.
Wood Mills
Various wood mills supplying timber and materials to nearby communities.
Various wood mills supplying timber and materials to nearby communities.
Camps & Fortifications
Ashlander Camps
Traditional encampments of the Ashlanders, whose clans traverse the arid lands of Morrowind.
Traditional encampments of the Ashlanders, whose clans traverse the arid lands of Morrowind.
Camps
Various minor camps scattered across the land.
Various minor camps scattered across the land.
Imperial Camps & Forts
Temporary Imperial Legion encampments and forts of imperial design.
Temporary Imperial Legion encampments and forts of imperial design.
Stormcloak Camp
Rebel outposts where the Stormcloaks organize and rally their forces against Imperial control.
Rebel outposts where the Stormcloaks organize and rally their forces against Imperial control.
Forts
Fortified structures not tied to any major faction.
Fortified structures not tied to any major faction.
Dungeons & Ruins
Dungeons
Underground complexes or lairs not associated with major factions.
Underground complexes or lairs not associated with major factions.
Morrowind Tombs
Velothi and Chimer tombs, sacred to their ancestors.
Velothi and Chimer tombs, sacred to their ancestors.
Sewers
Underground water channels and passageways beneath settlements.
Underground water channels and passageways beneath settlements.
Tombs
Silent resting places of the past, scattered across the land.
Silent resting places of the past, scattered across the land.
Ayleid Ruins
Remnants of the ancient Ayleid civilization.
Remnants of the ancient Ayleid civilization.
Daedric Ruins
Grand, often perilous sites infused with the influence of the Daedra.
Grand, often perilous sites infused with the influence of the Daedra.
Ruins
Fragmented remains of ancient buildings, scattered and mysterious.
Fragmented remains of ancient buildings, scattered and mysterious.
Shrines & Religion
Mundus stones
Locations where mortals may draw upon the power of the stars and their blessings.
Locations where mortals may draw upon the power of the stars and their blessings.
Shrines
Shrines of many kinds, from humble roadside altars to grand places of devotion.
Shrines of many kinds, from humble roadside altars to grand places of devotion.
Wayshrines
Markers of sacred or significant sites, occasionally used as travel waypoints.
Markers of sacred or significant sites, occasionally used as travel waypoints.
Landmarks & Wonders
Landmarks
conic places that stand out on the landscape and guide the traveler’s path.
conic places that stand out on the landscape and guide the traveler’s path.
Oblivion gates
Charred remnants of the gates through which Mehrunes Dagon’s legions once poured.
Charred remnants of the gates through which Mehrunes Dagon’s legions once poured.
Shipwrecks
The remains of ships claimed by storm, war, or time.
The remains of ships claimed by storm, war, or time.
Travel & Navigation
Docks & harbors
Coastal hubs for trade, fishing, and travel.
Coastal hubs for trade, fishing, and travel.
Mountain passes / crossings
Routes that cut through or climb Tamriel’s rugged mountains.
Routes that cut through or climb Tamriel’s rugged mountains.
Stables
Where steeds are tended, traded, and prepared for the road.
Where steeds are tended, traded, and prepared for the road.
Nature & Wilds
Caves
Natural underground spaces scattered across the land.
Natural underground spaces scattered across the land.
Groves & sacred natural sites
Sacred glades and natural places of reverence.
Sacred glades and natural places of reverence.
Defaults
The city of Daggerfallr
Used to mark the city of Daggerfall... Should probably update this...
Used to mark the city of Daggerfall... Should probably update this...
Spawn
Marks the location of our spawn.
Marks the location of our spawn.
🧭 Navigation and Warps
Hover over any Dynmap marker to view the name of the build or location.
Many major destinations can be visited instantly using the /warp
command in-game — for example, /warp spawn
will take you to the Keywright’s Gallery, our central hub and spawn inspired by the old ESO tutorial area. From there, portals provide fast travel to various key locations across Tamriel.